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Bouncing red ball movie
Bouncing red ball movie











bouncing red ball movie

The orb and relic (passive abilities) variety keep each run feeling fresh and unique. At the end of fights, players can choose from random orbs or receiving some much needed health. Players will then navigate through different areas like forests and caverns and choose their path of more enemies, more random events or treasures. As you can see in the gameplay, it is quite simple and laid back, but each shot made does matter as enemies are getting closer and closer to you. You can hit critical damage pegs, pegs that refresh all the pegs to be hit again, bomb pegs that deal damage to all enemies, and more. The more pegs you hit with your orbs, the more damage done to enemies.

bouncing red ball movie

Players will start with a relic that give you a passive ability and a few stones to deal some normal damage to enemies. The gameplay loop is relaxing and yet very engaging. I’ve already finished a number of runs with the zeal and hope for cooler combinations of treasures and orbs, therefore, I couldn’t help but start a new run right after. This sense of permanent death and loss of progression makes each fight, each treasure, and each throw important and engaging. While Peglin is an adventure game of sorts, it is also a rogue-like game. However, what if someone took that simple ball-bouncing game and made an epic adventure out of it? Red Nexus Games has done just that with Peglin, as it combines skills of bouncing orbs and stones around cleverly and thematically designed arenas to rack up damage to throw at incoming enemies. The simplicity of shooting a ball and racking up points was always entertaining and quite comical. I’m sure a lot of us enjoyed the silly arcade game Peggle years ago.













Bouncing red ball movie